(Please note: Having spent the last seven or eight years working mostly behind the scenes in comms, consulting, and copywriting, the majority of my recent published work is either not bylined or attributed to a much more important person—and is always heavily, heavily sanitized. As a result, please understand that none of the below clips are what one would call “fresh.”)

Mac|Life, Feb. 2011

This tutorial for Mac|Life magazine explains, in a clear and easy-to-follow way, how to use a video game peripheral as an actual instrument in Apple’s consumer-grade music-production app GarageBand.

The Official U.S. PlayStation Magazine, Oct. 2006

This was one of two cover stories for the October 2006 issue of The Official U.S. PlayStation Magazine. The feature uses real-world geopolitics to introduce a video game about private military corporations.

joerybicki.com, Jan. 2023 

This year-end roundup is a wide-ranging collection of conversational reviews of games, TV, music, books, and other consumer products and experiences.

Xbox Wire, Nov. 2014

While contributing to Microsoft’s own news site, I developed a new angle on a very widely covered game by explaining its Buddhist and Hindu influences to a Western audience.

Bethesda.net, May 2020

A rare bylined example of my work in corporate communications, this feature-length blog post offers historical context for the founding and work of a storied game studio.

GamePro, Feb. 2010

This feature-length review for GamePro magazine combines storytelling with insightful critique.

GamePro, March 2010

My monthly column for GamePro magazine blended opinion with news from the world of music games.

The Official U.S. PlayStation Magazine, Jan. 2007

I had the honor of writing the farewell column for The Official U.S. PlayStation Magazine‘s final issue.

For more examples, please see higround.net/#bylines. And thanks for your consideration.