(Please note: Having spent the last seven or eight years working mostly behind the scenes in comms, consulting, and copywriting, the majority of my recent published work is either not bylined or attributed to a much more important person—and is always heavily, heavily sanitized. As a result, please understand that none of the below clips are what one would call “fresh.”)

The Official U.S. PlayStation Magazine, Oct. 2006

This was one of two cover stories for the October 2006 issue of The Official U.S. PlayStation Magazine. The feature uses real-world geopolitics to introduce a video game about private military corporations.

Mac|Life, Feb. 2011

This tutorial for Mac|Life magazine explains, in a clear and easy-to-follow way, how to use a video game peripheral as an actual instrument in Apple’s consumer-grade music-production app GarageBand.

Xbox Wire, Nov. 2014

In this post on Microsoft’s in-house Xbox blog, I provide context for elements of a game based on Hindu and Buddhist practice and mythology.

GamePro, Feb. 2010

This feature-length review for GamePro magazine combines storytelling with insightful critique.

The Official U.S. PlayStation Magazine, Jan. 2007

My farewell column on the occasion of the magazine’s final issue.

Bethesda.net, May 2020

This feature-length post on game company Bethesda’s corporate blog highlights the history of a significant studio and its past and future releases.

GamePro, March 2010

My monthly column for GamePro magazine blended opinion with news from the world of music games.

1UP.com, May 2007

A classic, lighthearted “listicle” from the golden age of the classic, lighthearted “listicles.”

joerybicki.com, Jan. 2023 

A wide-ranging collection of conversational reviews of games, TV, music, books, and other consumer products and experiences.

Should you find yourself in need of still more examples, please pop over to higround.net/#bylines. And thanks for your consideration.